Antidote – kotimainen mobiilipeli houkuttelemassa jättiläisfirman yhteistyöhön 10-henkisen startupin kanssa

Taivaan porteille saapuessa on hyvä katsoa taaksepäin, mitä kaikkea sitä onkaan tullut tehtyä. Meidän, Psyon Gamesin, kohdalla nuo taivaan portit tosin ei viittaa niinkään kuolemaan, kuin businessdiiliin jollaista olemme jo vuosia metsästäneet. Vihdoin tuotantomme on saamassa todellisen näytön paikan sen suhteen, miksi koko firmamme on olemassa – tehdäksemme maailmasta paremman paikan. Luodaksemme kaupallisia pelejä, joilla on suurempikin tavoite, kuin tuottaa …

Scifest terms and conditions

If you’re attending scifest this week (may 2018 in Joensuu) you can enter our competition for a chance to win a Lenovo android tablet. Below are the terms and conditions: This competition is for fun! Play nice. To enter, you must show your score on Pulmonarium via the Antidote lab view to a member of our staff (fill this form …

Spreading science with games – a new hope or a betrayal?

So it happened. Psyon Games visited the Finnish Shark Tank. Long story short, the VC Sharks refused to invest due to 3 main reasons: These are all valid points. Games are their own tricky line of business that requires special interest. Also our unorthodox business model does come with an extra risk factor. We won’t deny that. But it’s also …

Accessibility : Science for everyone

As these anti-vaccination attitudes are trending, the death toll is rising. The Sun reported a 400% growth in measles infections across Europe from 2016 to 2017 [1]. The recent outbreaks have occurred in areas where the vaccination rates had dropped, leading to over 20,000 people affected and 35 people killed by preventable disease. Since we’ve had the privilege of growing …

Antidote development news – December 2017

As you might know, Psyon Games is a small team – less than 10 full time staff members split roughly 1:1 between development and business roles – so this perspective on launching a game is very likely different to the process in different teams. That said, let’s look at our launch process in retrospective. The most important and challenging part …

EncyclopaediaScreenshot

Antidote development news – September 2017

Welcome to September’s development blog! Today we’ll begin with a look at our new user interface style (for brevity, we’ll shorten it to ‘UI’ – it includes all the buttons and 2D looking stuff), and how we implemented a consistent, efficient UI throughout Antidote, with a deep look at how our team members and teams work together. Then we’ll look …

Hard mode - lots more enemies!

Antidote development news – August 2017

We got some great feedback from players with the new loadout. Thank you so much to all of you who got in touch – you’ve made a real difference! The most resounding piece of feedback was “it’s good, but it needs a lot of tweaking and tutorialing”. What we’ve decided to do is extract a few pieces of the loadout …